Rising Sun: Issue 5 August 2000

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Ruins of the Ancients

22


You try to ride the creature but it is wild. After a valiant attempt, you are thrown off and badly bruised. Lose 2 ENDURANCE points. You painfully get up, rubbing your rear and resolve to walk through the corridor. The corridor seems to be interminably long and it takes a day to finally find its end. During this time you must eat a meal or lose 3 ENDURANCE points. (You may once again use Hunting in this aged corridor). At the end of this almost endless passage lies a door with two guards.

If you possess the Skill of Spying, turn to 40.

If you do not, turn to 19.

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