Rising Sun: Issue 5 August 2000

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Ruins of the Ancients

13


It is dark, overwhelmingly dark down here in the tunnels below. Unless you possess either a Torch or Lantern, and a Tinderbox, you must reduce your COMBAT SKILL by 3 for the duration of this adventure (you may restore the 3 points to your COMBAT SKILL at the end of the adventure). You smile. Darkness, though blinding, is your friend. Melding with it, you are at home away from the light that is shed by the sun.

Something in darkness makes you feel at home. Much like Naar, darkness is your fundamental element, or at least it seems like that at times. Waiting for your eyes to adjust to the gloom, you can soon make out shapes and forms and soon figure out what your surroundings look like.

You are in a narrow passage leading northwards and down towards the bowels of the world. The steep slope of the passage makes you slant heavily as you proceed down into its depths. Soon you reach a junction where three other passages lead away.

If you possess the Skill of Tracking, turn to 21.

If you choose the left-hand passageway, turn to 33.

If you choose the right-hand passageway, turn to 7.

If you choose the central passageway, turn to 46.

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